![]() ![]() **** List of PLAYBACK Hardware Devices ****Ĭard 0: SB, device 0: ALC887-VD Analog Ĭard 0: SB, device 1: ALC887-VD Digital Ĭard 1: NVidia, device 3: HDMI 0 Ĭard 1: NVidia, device 7: HDMI 1 Ĭard 1: NVidia, device 8: HDMI 2 Ĭard 1: NVidia, device 9: HDMI 3 ĭrwxr-xr-x 3 root root 340 Aug 16 15:25. SBx00 Azalia (Intel HDA) (rev 40)Ġ1:00.1 Audio device: NVIDIA Corporation GP106 High Definition Audio Controller (rev a1) asoundconf set-default-card SB (motherboards chip).Ġ0:14.2 Audio device: Advanced Micro Devices, Inc.This is the only thing that works.Īplay test-wav-file.wav <- plays but hear nothing. ![]() Speaker-test -c2 <- plays and works for some reason. I have reinstalled my Arch Linux a few times but the problem persists. My hunch says that NVIDIA's HDMI has something to do with the problem, but I have not been able to pinpoint the problem out yet. Especially trying to get the headphone output to work. Provide a plain static Makefile like all other Libretro cores.This is funny because I had exact the same setup before, but I had to send my motherboard and processor to be replaced by guarantee.Reduce some of the threading overhead right now - there might be some threads being spun that are unneeded with no workloads or outright fake threads.Use more of libretro-common instead of relying on Common/ code.Reimplement USB, shold get a complete bottoms-up reimplementation for Libretro.Reimplement DEV9, should get a complete bottoms-up reimplementation for Libretro.Here is the output of cat /dev/asound/cards: 0 PCH : HDA-Intel - HDA Intel PCH HDA Intel PCH at 0xd1314000 irq 315 1 chtrt5650 : chtrt5650 - chtrt5650. Try to make sure Apple 圆4 builds have reasonably good backwards compatibility Here is the output of asoundconf list: Names of available sound cards: PCH chtrt5650.Try to make sure Windows builds have reasonably good backwards compatibility (check also CPU extension availability issues like SSE2/SSE4.1/AVX/AVX2).Aim at providing better backwards compatibility (for older OpenGL versions, bring back Direct3D 10 rendering option perhaps, aim at keeping the 32bit x86 build around).Make software renderer not dependent on OpenGL or another hardware renderer like mainline, should be renderer agnostic.(Dependent on wxWidgets removal) Move as much of the gui/ code as possible.Made a lot of progress here but not done yet Has been reduced but can still happen at times. ![]()
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